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Tournament Rules
Starting Life: 60 HP
Starting Flesh: 50 Flesh
Mage-Life Bonus: 100% (Gain an amount of Flesh equal to 100% of your Mage's Life)
Spellbook Cycling:
On every one of your own turns, immediately after you draw, Cycle your Spellbook.
To do this, take the top card of your Spellbook into your hand, look at it, and put it face-down in 'front' of your Spellbook on the table. You may Create (play) this Spell/Hex as if it were in your hand, but it does not count against your five card hand maximum during your Discard phase, nor can it be targeted as if it were in your hand. The next time you draw, and cycle the spellbook again, the cycled Spell goes to the bottom of the Spellbook if it was not used or drawn. Then, the new top Spellbook card is cycled just like the last one.
Tournament Errata:
For all sanctioned tournaments, the following cards must be played according to the rules listed here:
Demon Familiar:
12[U], Remove this card: Gain control of target Basic or Advanced Cr/Gu.
Mark of the Beast:
Unique instead of Scarce, meaning there can only be one of this card in a deck.
Maintenance Cost: Put a 666 token on a non-token Cr/Gu that does not already have one.
All active abilities on any Cr/Gu in play without a 666 token require their controller to pay an additional 15 Flesh to use that ability while this card is Enabled. If this card leaves play, Remove it and all 666 tokens.
Nexan Creator:
Unique instead of Scarce
27[U]: Put a Nexan Drone token into play. This token counts as an exact copy of a Nexan Drone (0/0/1/1 with 0 Dexterity that may Merge with any Nexan (+1/+1/+1/+1)). Limit of 12 Nexan Drone tokens in play at once per Nexan Creator you control. Mergable Cards: Any Nexan.
No Creature Left Behind Act:
Unique instead of Rare
Ice Soldier:
2 Dexterity instead of 6.
Light Tank:
Complex Sharable Device
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