No Creature Left Behind Act
Artist: Tubby Fleck

Making a Viable Flyer Tournament Deck
by Nagatsu
01.13.2006

Flyers in the current tournament gaming are mainly used as the shock troops for hitting an opposing mage. Usually cards that fall into this category are Vampire Bats, Zyx Scouts, and Zyx Probes. Now they may not have the huge stats of their larger flying brethren but they make up for this in two ways: one being Basics and two being cheap when in early game you want to field a larger attack force than you opponent.

Another good use for these cards are for chump blocking a guard that would normally wreck your stronger troops. Also if you are playing Zyx you already have that combo well with the Scout and Probe with Mothership giving them an "immunity shield" that can stop early game Shockwaves and crowd control cards.

Mothership also has the strongest Long Range attack in the game and is also Advanced as well as being able to return your Scouts and Probes back into your deck with their abilities.

You also have Dragon of Wisdom as a light cavalry to zing an opponent and if you have cards that stack (for example, Rock herders and Samurai).  You can use its ability and make those cards stronger.

Then you have your big gun Wyvern!! This flying monster is not that strong at long or close range but it makes up for that with a mean Medium attack that basically mauls any Creature/Guard that could block flyers (except Anti-air Defense ). So if you are planning on building a flyer deck you need to have heavy ground support with things like Yabisi or crowd control cards that stop your grounders from attacking your mage.

Hurried War is another card that really makes these cards nasty simply because of their "shock" tactics. If you get really insane it is sometimes possible to end the game in four or five turns in tournaments due to "shock" and your opponent cannot amass a large enough ground force to deter you from attacking.

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